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Shadow of the colossus pc slow
Shadow of the colossus pc slow









Chronos: Before the Ashes, however, does have a few enemies from area to area, though it never really becomes all too common or overwhelming unless there's more than two around as the mobs can wipe you out rather quickly no matter the difficulty level.

shadow of the colossus pc slow

In fact, both Shadow of the Colossus and Titan Souls for example focused more on their boss fights than anything else, having little to no NPCs elsewhere. I don't usually mind if there aren't many enemies or other sorts of life as I walk around so long as the environment itself can be seen as a beautiful, living, breathing world with environmental storytelling that makes up for its lack of NPCs and the sort. A lot of the time I'm reminded of the likes of Shadow of the Colossus and Titan Souls from a different perspective, though the emptiness of Chronos: Before the Ashes doesn't feel as inviting or thrilling as the aforementioned titles or titles of this nature. The bosses and guardians you'll fight along the way are big and menacing, but one of the most exciting things about them is that they have this sort of Aztec and Mayan-inspired design to them, infused with magic to give a sense of futurism to an otherwise old setting. A dragon has reigned evil upon a land and you're sent to slay it along with any guardians blocking your path. Chronos feels like both a step forward and backwards from the talent the team has shown in the past, but much like Remnant before it, it still misses the mark on what could have made it a standout title.Ĭhronos: Before the Ashes doesn't let much of the story get in the way but gives just enough of a narrative to make sense of why you're doing what you're doing and what it is you're aiming for.

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#Shadow of the colossus pc slow full#

While I really appreciated Remnant trying to do something different to a genre that feels like it's mimicking rather than innovating, at times it just felt unnecessarily convoluted between its progression, weapons system, and story that it detracted from it and never reached the full potential of what I felt Remnant could have been, though it was a step in the right direction and a sort of breath of fresh air, even if the enemy variety was lacking and felt all too "safe". When I found out Chronos: Before the Ashes was actually a prequel to 2019's Remnant: From the Ashes I was taken aback (though it obviously would make sense due to the similarity in naming) due to its drastically different artstyle and approach to how it handled that sort of souls-like experience that Remnant tried to put a twist on thanks to its more ranged style, focusing more on guns and machinery rather than face-to-face weaponry.









Shadow of the colossus pc slow